economy and markets | January 17, 2026

Can You Beat Returnal Without Dying? – Celebrity

Every time you die in Returnal, you restart your journey and lose everything you’ve accumulated in the run before — except a resource called ether, one of the few items that persists between runs. Ether is a rare resource with many uses, which means you should consider the best way to spend ether.

Here’s the thing, though: You’re supposed to die in Returnal. You should probably die more. Developer Housemarque is known for its difficult, intense bullet-hell arcade games, and it brings those sensibilities to a third-person shooter that can definitely ratchet up the difficulty at times.

Returnal is littered with audio logs left by past Selenes during other attempts to reach her goal, a strange broadcast on Atropos called White Shadow, and clues to the alien civilization on Atropos that seems to have been wiped out. If you don’t die, you can miss those items because they’re tied to the game’s procedurally generated map.

Each time you die, you lose (almost) everything you gained, and you restart from square one. You begin the cycle anew, traveling the same general area over and over as you fight your way further.

How many pedestals does Returnal have?

Returnal dubs its shops “fabricators.” Each biome has one, and features four pedestals that you can interact with to purchase items. One always appears to sell a silphium vial; the other three are a mix of consumables and artifacts. Just know that, once you buy any of the items, it won’t restock during that run. Fabricators are also accompanied by a fifth pedestal that, for a heftier fee, will increase your maximum integrity by 25 percent—and fully heal you, too.

Returnal features a mechanic called “malignancy.” Chests can be malignant. Some items, like keys—used to open up locked chests and unlock optional pathways—can, too. You can interact with these objects as normal. You’ll then stand a chance of getting saddled with a suit malfunction, which essentially puts a restriction on you (say, your dash’s cooldown is extended by a few seconds) that won’t dissipate until you complete a task (find 200 obolities).

Once you pick up a third malfunction, you’ll suffer a “critical malfunction” and lose one of your artifacts. Not cool!

I’ve found that it’s very rarely worth it to go for the malignant stuff. For instance, a malignant chunk of obolites might give you, like, 35 obolites—a pittance when most items cost more than 200, and when you’ll earn that amount anyway by clearing a room of enemies. A malignant chest could contain a sick rocket launcher, or, who knows, yet another Ground Spike item (you don’t want these). The risk just isn’t worth it.

Don’t write off the parasites. Many of the parasites in Returnal inflict flaws that are too negative to make them worth it, but every now and then, you’ll come across one that’s game-changing in a good way. For instance, it could have a perk that automatically restores health when you dip below a certain threshold.

After spending several dozen hours with Returnal, the single biggest piece of advice I can impart is this: Slow down. Yes, Returnal moves at a breakneck pace, which might inspire you to do the same, but you’ll have more success if you tap the brakes a bit.

Why do I die a few times in Helios?

You’re supposed to die a few times so that you get kicked back to Helios to read a new ship log and to stop by a key location for another story cutscene before you return to your destination. You’re supposed to focus on finding the next key, killing the next boss, or opening the next path.

Like some other roguelikes, Returnal is the story of a time loop. Every time she’s killed, Selene awakens again at Helios, fully cognizant of everything that she experienced up until her last death. Figuring out why you’re in this eternal loop of returns–Returnal, get it–is part of the story.

ADVERTISEMENT

If you want to stop playing, you’ll have to give up everything you’ve earned on a run–and as some have said, runs can last hours. Roguelike fans have been mentally primed to try to go as far as possible in a single run, but that actually flies in the face of how Returnal is made and should be played.

That’s caused some critics and players to complain that Returnal is too punishing–some of the popular consensus is that you’ll have to really step up your shooter skills to hang with it. At the same time, much has been made about another aspect of Returnal: the inability to save mid-run.

By Phil Hornshaw on April 30, 2021 at 2:35PM PDT. Returnal.

Everything about Returnal is made with that in mind–and lots of parts of the game exist to make dying a part of the experience without being punishing. It’s okay to die in Returnal and to give up a run and start a new cycle sometimes. You’ll have a better experience if you let it happen.

Yes, you’ll revisit some of the same areas in Returnal, but it’s so full of shortcuts and persistent upgrades that you can move fast if you want to. Unlocking a boss is persistent, getting to a boss is relatively easy, and once a boss is defeated, you never have to fight it again if you don’t want to.

What happens when you die in Returnal?

Every time you die in Returnal, you restart your journey and lose everything you’ve accumulated in the run before — except a resource called ether, one of the few items that persists between runs. Ether is a rare resource with many uses, which means you should consider the best way to spend ether.

To survive Returnal, you need to balance weapon familiarity and proficiency. Regardless of how well you’re doing, your weapons get a huge proficiency boost at the start of each biome. That means the weapons you find in new biomes will automatically be a higher strength than the ones you enter the biome with.

Returnal is a roguelike, bullet-hell action game. That means you’ll be jumping and dodging your way through dozens of projectiles, hoping to get further into the game’s randomly generated levels. Each time you die, you lose (almost) everything you gained, and you restart from square one.

Parasites are the most reliable risk/reward system. There are several risk/reward systems in Returnal, and not all of them are worthwhile. Use the parasite system, which, unlike most of the game’s risk and rewards, allows you to see the tradeoff you’re making before using them.

While you’ll always have a lowly handgun at the beginning of each run, you’ll discover new weapons like a shotgun, a rocket launcher, and more.

Since each run of Returnal is randomly generated, there’s no way to offer a traditional walkthrough with detailed maps and directions. But if you want to survive, learn how to read your map — even if it changes every time.

Related